

If you can not find one you can look here, where it is described, where it is. If you collect all you unlock an achievement. You can find easily fragile golden objects in each mission. Depending on the campaign, there is a different survival scenario.

Survival is an endless mode where the player defends their toy box against ever increasing waves of enemies. The first three campaigns are based on actual battles in the First World War, while the second German campaign is a fantasy scenario. Toy Soldiers has four campaigns, British, German, French and a second German. Special units may also be controlled, such as planes, tanks and snipers. Players can control their turrets directly for a boost in reload and firing speed. Despite the tower defense genre being very common, Toy Soldiers brought many unique elements to the genre. Waves have a count down timer and may be initiated early. The enemy comes in waves of specific units, which the player must survive to pass the level. Once the player's hit-points reach zero, it's game over. For every unit that enters, the player loses one hit-point.

Enemy units attempt to push through or destroy these turrets and reach the player's Toybox. Players build turrets on specific blocks at choke points around a map. The basic gameplay of Toy Soldiers is tower defense. The game was built around a First World War theme, basing it's various levels off of actual battles in the war. It was Signal Studios first major release. It's initial release was part of the "Summer of Arcade" program. Toy Soldiers is a tower defense video game released on March 3rd, 2010 for Xbox 360 (2021 no longer available) and April 27th, 2012 for PC.
